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Thread Statistics | Show CCP posts - 3 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
2261
|
Posted - 2013.06.21 18:29:00 -
[1] - Quote
Tippia wrote:Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button. The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around.
Yes, lvl 4s are dangerous, but only when they include U.N. CSM Black Helicopters that swoop down and carry people off to null sec by force. This conspiracy goes to the highest levels! |

Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.26 17:31:00 -
[2] - Quote
Caviar Liberta wrote:baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. Basic economics LOGIC must a hard concept for some to grasp it seems baltec.
There, that's better. Fixed :) .
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Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.27 14:20:00 -
[3] - Quote
Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it.
I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD.
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Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.27 17:12:00 -
[4] - Quote
Krixtal Icefluxor wrote:Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD. This is packed full of lies ! MJD on a mission BS is doing it wrong in the first place. NPC frigs do indeed still scram. I don't know what mission you are running, but I run the ones in EVE Online.
No npc scrams, npcs warp "disrupt". You know you can test this for yourself right? Hell and hour ago I MJD'd out of Mordus Headhunters while "scrammed" by 4 merc frigs. In multiple missions (like worlds's collide, Extravaganza of different flavors, Gone Berzerk, the Anomaly , Damsel in distress ect ect) I tested it, over and over and over again.
When you get the message about an npc scramming you, hit your mjd. EVE NPCs don't scram, CCP just never got around to chainging the message you get.
100 million isk is the bet. Make a video of you with an MJD "scrammed" by an npc where it doesn't work.
Not surprising to find mission runnners who don't know hot the game works lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
2610
|
Posted - 2013.08.27 17:16:00 -
[5] - Quote
Trudeaux Margaret wrote:Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD. Have to agree with this, even if I don't necessarily agree with the overall premise that level 4 mission income should be nerfed. (Incursion income is another story.) A player that finds himself losing all his drones and then his ship in a level 4 should not have been in a level 4 to begin with, because that player was lacking in the knowledge of game mechanics to see him through. Died in a mission? Doesn't mean the mission is all that hard, or that level 4s are hard, for players who are ready for them. It likely means you should drop back down to 3s while you research what went wrong.
I'm not advocating mission income nerfs by the way, just setting the record straight. one of the problems with "lvl 4" missions is that they are so forgiving that even experienced mission runners don't have to learn game mechanics to survive them.
There are still mission runners who will swear up and down that you can't use MWDs in missions lol. I'd bet many of them haven't even trained the skill that allows for the use of MJDs (or target lock breakers or armor honeycombing for the armor guys).
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Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 14:28:00 -
[6] - Quote
Is it just me, or did the guy who is always accusing people of derailing threads with "trolling" just derail a thread....with trolling about a the definition of words?? |

Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 15:12:00 -
[7] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).
Nonsense. If you just jump into high sec , ccp gives each nullbear a free R64 moon that produces isk instead of moon goo, along with a map complete with the times and locations of officer spawns.
Null is the land of milk and honey, which is why a whole 11% of eve characters live there, unlike high sec which is a barren wasteland of a few (hundred thousand) characters scraping by on crumbs because it's so impossible to make any isk there.
 |

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 13:29:00 -
[8] - Quote
Frostys Virpio wrote:If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high?
This is demonstrating a lack of what is being discussed.
Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low).
Many activities provide more isk. When those other activities stuff to much isk into the economy (like null sec anoms before the system's upgrade nerf and the Titan tracking nerf or like the original incursions), they get nerfed despite injecting less overall isk than missions do.
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
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Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 13:48:00 -
[9] - Quote
Onictus wrote:Jenn aSide wrote:
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
Like I said, toss them all out into low sec.
I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work.
Put lvl 4s in low sec and watch the brand spanking new LEVEL 3 community burst into existence like the Big Bang. Lvl 5s and incursions and all the rewards outside of high sec prove that no level of reward justifies any level of risk for a great many PVE players. Lvl 4s in low sec just means waste content.
No, HIGH SEC lvl 4s should be more dangerous, to reinforce the core spirit of EVE online to it's players: No where is safe but you can mitigate the danger with creativity and teamwork. As it is now the only high sec PVE players forced to pay attention to their screens for any lenght of time are mission runners with blinged ships and Incursion runners moving to the next incursion because ISN or DIN killed the freaking MOM again.
Hell, If lvl 4s were more dangerous (ie lets make EVERY lvl 4 the same as enemies abound 5/5) and thus killed more ships, it would be ok to BUFF mission rewards.
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Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 14:09:00 -
[10] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work. That's because it is your only motivation (simplified). It would be more accurate to say you believe making hisec suck to the point that unallied solo missioners would throw themselves onto your spears for your satisfaction is a good thing. Because you can't provide any substantial facts that what you say is true or that your solution would make a bit of difference in population distribution.
That's idiotic. I don't pvp much, what spears of mine do you want to throw yourself at, the one I keep in the closet for a keep sake?
People like yoiu like to believe that other people "want you to do something" because then you can lie to yourself and say your existence is actually relevant lol. No one cares how or where you play.
Some of us do care about the health of our game, however. I didn't like the anom or incursion or FW nerfs as it dried up some of my isk making, but I accepted them as needed for the game, the same way I'm going to cry when ccp nerfs my mach and cynabal soon lol. See, some of us can be unselfish when it comes to a communal activity like a video game.
You should try it. |

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 14:14:00 -
[11] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low). Could you provide evidence or data showing Eve's economy is not only in turmoil or imminent danger, but that it is being caused by mission running? Could you show the numbers indicating that "very very few" player losses is part of the "problem"? How much more losses should players be incurring to fix this "problem"?
Look at the part I bolded. Where ever did I say any such thing.
Do you realize you just tried to put words in my mouth. That's a "reaction" to me suggesting that there is a problem with something you like (missions). It's normal human behavior, but being reactionary is still irrational.\
I run missions everyday now (because DIN killed the MOM, damn it! lol). High sec lvl 4s are too safe for the constant if low level isk you can produce, low sec lvl 4s aren't worth it, and null sec lvl 4s are JUST RIGHT (lucrative enough to bother with so you don't mind losing the occasional ship).
High sec lvl 4s should be a bit more dangerous, low sec lvl 4s should pay more and I wouldn't change a thing about null sec lvl 4s
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Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 14:38:00 -
[12] - Quote
MatrixSkye Mk2 wrote:Jenn aSide,
You're saying that there's "a problem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate". I am trying to see where the problem is. Do you have data to back this up?
If this is a problem that you personally have, well then, I can very much respect that. But please understand that that is what it is, a personal problem with mission running, and not a problem with the game's economy.
EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a Condor
No one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though.
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Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 15:31:00 -
[13] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation.
And your post is A way to miss the point. Who said anything about killing?
I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content.
Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol).
That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance.
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Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 16:13:00 -
[14] - Quote
Frostys Virpio wrote:Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. And your post is A way to miss the point. Who said anything about killing? I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content. Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol). That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance. What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough?
Hell that would fix the mission part of the problem.
The null anom part could be fixed with something like tags instead of bounties, but I think "liquid isk" bounties are so entrenched in what EVE players expect that it's not ever going to really change till things get bad enough down the line.
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Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 17:00:00 -
[15] - Quote
Lucas Kell wrote:MatrixSkye Mk2 wrote:Lucas Kell wrote:CCP balance out all of the isk faucets to the isk sinks, so it's inevitable that missions will have to be balanced out eventually. This may be the case. I don't know. And I have no data to confirm or deny this. Missions do pump isk into the economy. But they also pumps goods to counter inflation (hence "production"  ). Missions also play a (what I personally think is their greatest) role: Allowing players to dig themselves out of the hole... So they can continue PVP-ing, for example... Continue having their fun... And thus continue paying their subscription. Well the goods they pump in are also a form of injection, but are a material injection. They still get balanced out in the same way, but they are less directly impacting on the economy than an ISK source. CCP used to release a Quarterly Economic Newsletter thing where they talked a lot about balancing sinks and faucets, they've also discussed it in the economy briefs are the fanfest. If you think about the way an economy works, it has to be balanced though. That's why countries can't just print money. Printed money devalues the currency and eventually you end up paying millions of your currency for bread, but making billions a day in salary. And yeah, missions are required, as are most of the faucets in the game, but they have to be balanced. missions are too easy for what they provide, and much like null anomolies were, they'll need a balancing.
That last sentence is the entire point. Lvl4 missions that were interesting and occasionally deadly would be a much better fit for EVE online than the ridiculously rote " warp here, save damsel for 15,345,098th time is absolute safety, spend a small amount of isk replacing the ammo you used, repeat" that we have now. |

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:08:00 -
[16] - Quote
Caliph Muhammed wrote:Jenn aSide wrote: People like yoiu like to believe that other people "want you to do something" because then you can lie to yourself and say your existence is actually relevant lol. No one cares how or where you play.
Some of us do care about the health of our game, however. I didn't like the anom or incursion or FW nerfs as it dried up some of my isk making, but I accepted them as needed for the game, the same way I'm going to cry when ccp nerfs my mach and cynabal soon lol. See, some of us can be unselfish when it comes to a communal activity like a video game.
You should try it.
You'd make a good preacher. You love to hear yourself talk.
Then come hear the word brother, while I baptize you with fire.
I'm sorry if you don't like hearing the truth, but there it is. No one cares where you play or wants you to be a target, hiding behind that false idea just isn't very smart.
No one wants to hurt mission runners, simply commenting on some glaring imbalances the game has. I'm a mission runner myself (when I'm not ratting inn null or DIN kills another damn mom damn them) and would never claim that missioning is in high sec is great isk for an individual except for certain situations.
That's why I say missions don't need less isk, they need more risk, and if ccp added enough risk that could even justify rewards buffing (preferably LP wise).
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Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:17:00 -
[17] - Quote
Captain Tardbar wrote:Ok. Everyone calm down.
I have thought of a way that we can prove that High-sec mission running has more income than people doing stuff in null-sec.
First we must have the data on the average isk per hour of all level 4 missions runners combined for a one month period. Then we must have the average amount of ships lost by the mission runners during this one month time while running missions (you can't count when they do PVP stuff for example). Then we come up with the ratio of how how much isk per hour made per ship lost.
Say the average high sec income is 50 million and on average you lose .5 ships per hour then you would get an answer of 100 million.
Then we compare this say people running sites in null sec and the take the month's average of their income per hour, then get the number of average ships lost in that one months time span. Preferably we get an average ships lost per hour. Keep in mind you do not count PVP activities other than getting your site running ship ganked. If you go on a roam or go to a fleet fight and lose your ship, that doesn't count. Then hopefully you get a ratio of average isk per hour and average ships lost.
Again the example would be 100 million with say 1 ship lost per hour then the answer would be 100 million and in my case the income from null and high would be relatively equal.
If say the average of high-sec was 50 million per hour and then .25 ship lost per hour that would get you an answer of of 200 million ratio and compared to the 100 million ratio of null sec, then you can say with scientific evidence that high is better than null.
BUT the key facts of this issue is that you must not only have the true average isk per hour of all level 4 missions runners and the average isk per hour of people doing null sec ratting and sites AND you must know how many ships they lost over a period of time doing said activities and not actively seeking pvp.
And in order to do this CCP must have a way to tell when you are PVPing and when you are actually earning money. There are ways I suppose. They could actually watch the players.
However, until they actually do this and publish the numbers anyone saying that that one or the other makes more for the risk reward is just citing non-scientific anecdotes and pulling numbers out of their butt because they have a gut feeling that the game is this way.
As usual, you're looking at it the wrong way. i don't see many people claiming mission runners as individuals make too much isk. The problem is that there are so many of them and not much risk or consumption. Their is SOME consumption such as when they sink isk and materials into the LP store, lose drones, consume ammo and others, but a huge portion of that trillion isk a day added to EVE's economy after the sinks are accounted for is from missions.
There are lots of ways to fix it if ccp would like it fixed. Bounty cuts + lp rewards gains maybe. Removing bounties for tags maybe. leaving things as is and increasing risk in all activities that generate bounties (including null sec anoms and complexes, DED 10/10s are really really to damn easy) thus theoretically increasing consumption may be a way.
It just doesn't sound like some of you are willing to even consider that there may be imbalances in the 1st place. That's how issues are able to fester, because people become unwilling to observe things rationally (usually when they think they stand to lose out if things get fixed).
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Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:47:00 -
[18] - Quote
Captain Tardbar wrote:
Did you read what I said? The calculations use averages of ship losses. Is that not the best way to calculate risk?
Not when the ships are differnet sizes and costs and effectiveness ect. Look at the devblog I linked. At 1st blush it looked like high sec pve loses almost matched null sec pvp loses. Then you realize that the BULK of those high sec pve loses were tech1 frigs in starter areas lol.
just dividing the numbers of ships lost per mission runner is useless unless every single mission runner is running the same ship and fit.
Quote:How else would you calculate risk? Do you play something your self and say "Well this seems more or less risky than another activity..." If ship losses per hour average can't calculate risk, then I don't know how else you can to make a scientific judgement. The problem with personal observation (rational or not) is that it is anecdotal which is that it is not scientific and may not even give the true figures. What you see personally may not be the same case for everyone. I am willing to conceed, but you must prove it with data. Otherwise you are someone who just assumes that what they see is correct for all scenarios. It like pulling numbers out of your butt or go with your gut feeling. It is not the correct way to be making major changes. To understand what anecdotal evidence is read this and you'll see what is wrong with making statements without enough data: http://en.wikipedia.org/wiki/Anecdotal_evidence
Just quoting the rest of this to demonstrate how you always tend to get off track (usually with an assumption). I'm not making this stuff up, "big" ship losses rarely occur in pve and most PVE losses happen in high sec. Mission running is THE most common pve activity, which makes it a prime candidate for changes, although incursions rank up there as well because incursion runners are a small group shiving a HUGE amount of isk (per capita) into the game.
(Which is why everytime DIN or ISN kill an incursion early, they are actually helping the game no matter how many cursing fits they send me into because I was off for labor day with no damn high sec incursions.....but I digress).
I run missions everyday. EVE's pve is going backwards as it's now 100% perfectly safe if you fly a battleship (MJD means you can't die to npcs under any circumstance except letting your cap dip below MJD activation threshold). The new bastion module for marauders is going to make lvl4s safer still (even if the marauder pilot doesn't use it, he can mount a bastion mod to combat both full room aggro AND suicide ganking).
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Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:49:00 -
[19] - Quote
Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol.
But still, no one cares where you play. So sorry you're no longer the center of the universe.
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Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 19:40:00 -
[20] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol. But still, no one cares where you play. So sorry you're no longer the center of the universe. Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up.
lol, in a thread where I've linked sources and you've linked...nothing.
Brilliant.
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Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 19:50:00 -
[21] - Quote
Quote:Caliph Muhammed wrote:
lol, in a thread where I've linked sources and you've linked...nothing.
Brilliant.
You've linked documented proof of anything remotely resembling proof level 4 missions are threatening EVEs economy? And with that have you linked anything that proves EVE's economy is in trouble? Show me and if you have and its verifiable then I will make amends.
I don't give a damn about your amends lol. Who do you think you are anyway?
The fact remains that i've made a case and supported it with fact as opposed to your ZERO. Balls in your court, show me some facts showing that high sec lvl 4s isk infusions are balanced.
Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
Just try to prove the above assertion wrong. I've got all year. |

Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 22:58:00 -
[22] - Quote
Frostys Virpio wrote:Jenn aSide wrote: Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
ME losing that navy BS was not good for ME. Thats will most likely be his argument. In my case, it did make me learn something so it was still somewhat good.
Yea, but then you have some sense lol. People with good sense can understand that sometimes bad things happening to me (in a game) can be good for the game overall. It doesn't mean I didn't rage when I autopilted that Jf to jita then fell asleep, totally forgetting about that pesky war-dec......
But the destuction of that JF and the 400mil in cargo that popped was good for someone, and thus good for the game overall.
Look at this Caliph guy defending mindless missions when what I suggest is better, more fun missions (and copmplexes, and anoms) that incidientally kill more ships than die now. Nothing wrong with maintaining the status quo when it's good but a sucky status quo needs to go. |

Jenn aSide
STK Scientific Initiative Mercenaries
2696
|
Posted - 2013.09.05 13:16:00 -
[23] - Quote
Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.
They'll never understand this lol.
It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse.
At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plan just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store.....
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day...... |

Jenn aSide
STK Scientific Initiative Mercenaries
2697
|
Posted - 2013.09.05 13:34:00 -
[24] - Quote
Kitty Bear wrote:Jenn aSide wrote:
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
but, from all the whinging threads that get posted in GD people go AFK in nul-sec all the time, for hours & hours at a time.
lol yea, but when we do it in high we don't even need a cloak fit :)
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Jenn aSide
STK Scientific Initiative Mercenaries
2698
|
Posted - 2013.09.05 13:47:00 -
[25] - Quote
Caliph Muhammed wrote:If hisec is so awesome then leave null and play there. Simple isn't it?
Ah, so by that reasoning it's also ok to nerf hi sec for the sole reason of forcing YOU out. Got it.
By the way, most of my pve characters and ships ARE in high sec, for incursions and such. Why risk a MJD dominix in null sec for 60 mil an hour (20 mil per tick) when that same ship makes me 45-50 mil an hour in high sec running lvl 4 missions with the same fit?
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Jenn aSide
STK Scientific Initiative Mercenaries
2698
|
Posted - 2013.09.05 13:52:00 -
[26] - Quote
Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do.
This is a lie. Read any harry forever thread lol.
High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.
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Jenn aSide
STK Scientific Initiative Mercenaries
2699
|
Posted - 2013.09.05 14:09:00 -
[27] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do. This is a lie. Read any harry forever thread lol. High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why. Why is every post you leave absolutely fact-less and irrelevant to the argument you try and make? Also lol at people like me. You mean people smarter and more able to communicate a point? I don't care to hurt anyone's feelings. Really I don't. But it's always the most unprepared that cast the first stone then hides behind a veil of civility when they lose the argument.
Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.
I know losing is tough, but you'll get used to it.
You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....
You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
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Jenn aSide
STK Scientific Initiative Mercenaries
2699
|
Posted - 2013.09.05 14:25:00 -
[28] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:
Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.
I know losing is tough, but you'll get used to it.
You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....
You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
If by losing the argument you mean having been forced to back away from your biased, factless, unproven outlook, then no you haven't lost the argument. Under that definition though it would be impossible for you to lose the argument as you are a particularly stubborn person. If we go by the real world definition in which you have and will continue to have your points dissected, analyzed and then defeated then yes you have. Also i'd ask you to seriously consider how you come off by calling your point of view "truth" to the rest of the community. Are you our EVE messiah?
You've dissected and disproved nothing, and the bad thing is you know it. All you've done is demonstrated your penchant for being disillusion , which makes you fit in perfectly when the "hiding forever in high sec even though it's just a video game " crowd.
The saddest thing is you actually believe what you post. I can't help you with that. Maybe someone else can. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:32:00 -
[29] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Provide me tangible evidence that I ever said anyhting of the sort.
That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart.
Go back, read what I said, then lets talk about that. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:37:00 -
[30] - Quote
Captain Tardbar wrote:
I'm not sure if a harry forever thread is a litmus test for the majority of high-sec.
I mean anecdotally, I don't care about null secs income, but I'm sure some do, but it doesn't mean everyone in hi-sec cares about null sec or even a majority cares.
I mean have you started a poll asking hi-sec people what they thought null sec?
You know, i've found something that you high sec folks have in common. You tend to try to "fill in the blanks" with what amount to guesses rather than reading a statement in it's simplest possible context. you're doing the same thing Caliph mohammed did.
Where did I say anything about the majority of high sec? I said "high sec posters". most EVE players don't post on the forms.
Quote: How do you know what the majority of them thinks then?
You're just making assumptions as usually from your personal perspective and assuming they are the facts for everyone.
I'm not really whining and complaining about imbalances, I am simply asking for evidence with actual hard data.
Its what everyone should do... Even on facts like global warming, you should ask "Show me the evidence for your global warming!" and people then can show you a consensus of a great deal of scientists data and you can go "Ok that makes sense!"
Otherwise you just assume what everyone on the internet tells you is true and you're going to have a bad time if you do that.
This is the problem with your way of thinking and why you tend to be wrong. You make assumptions about meaning instead of asking for clarification of meaning (and , like others, when your misunderstanding is presented to you, you get defensive).
In college I remember taking the standard communications course where we talked about barriers to communication. You tend to display many of them, it would help us all if you'd stop for a second and realize you're doing that.
I do not know or care what a majority of high sec thinks, btw.
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Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:40:00 -
[31] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason. Provide me tangible evidence that I ever said anyhting of the sort. That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart. Go back, read what I said, then lets talk about that. We aren't asking you to tell us that you can provide data, we are asking you to back up your statements with actual evidence. Thats not putting words into your mouth, that is asking you if you can prove what you say is true. If you can't provide evidence with data from CCP, then well we have no logical reason to believe you.
Ok, link the statement. Both of you are too biased to see your own mistakes in the discussion. That Caliph guy is claiming that I said missions are somehow killing the EVE economy, he litterally blamed me for his own cognitive shortcomings lol. And I'm saying that this is very common amongst the high sec poster crowd.
The smarter thing to do is say "I don't get what you are saying, please clarify". It is the mark of a lazy mind to just to conclusions as you two seem to do. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:41:00 -
[32] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
What is wrong with you? |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:44:00 -
[33] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
And now you're just trolling, which is jiuvenile. You're not an adult and this not worth replying to.
All you have to do is go back in this thread, find where I made such a claim and link it.
You can't. I win. Feel free to undock your space ships and self destruct in shame. |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:25:00 -
[34] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:Sorry Tippia, it's not on me to affirm or post his position. It is on you to demonstrate that you've perfectly understood his position if you claim that you have. Quote:I wouldn't want to be accused of putting words into his mouth again. It's a bit too late for that since you refused to listen when he rejected your version of what was said, and also refused to provide any kind of evidence of the position you assumed he had. No Tippia, it is not my responsibility to write out his thoughts. It's his responsibility to make clear to those reading it what precisely he feels.
And i've already done that, and yet of all the posters here, only you and maybe Tardbar have misunderstood (or exaggerated) that which i said. That should tell you something.
Quote: I've read the entire thread and understand as best anyone could and that's where my responsibility ends.
This is where you keep falling off. You don't understand what I've said and have blamed me for YOUR inability to understand a nuanced position. You've gone so far as to deliberately lie about what I'm saying, probably to make yourself feel better after realizing you misunderstood.
I never said missions were killing EVE, that the EVE economy is in bad shape or anything of the sort. I said there is an imbalance and that imbalance going on for long enough means bad things down the road. I've offered ideas on fixing the imbalances (like increase risk in missions, or tags/materials system instead of bounties for not only missions but also anoms including null sec anoms ct ect) and have demonstrated why other people's proposed ideas for fixing the imbalances (buff null sec) is a bad idea given recent history (the anomalies nerf for example).
I've yet to meet a poster who takes what i'm about to say to heart, but I'll say it anyways: Your problem is with you and your perceptions (and lack of communication skill, among other issues). It's not with me. Stop blaming me for you faults.
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Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:30:00 -
[35] - Quote
Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it.
It's the standard human reaction to "omg, my lifeline is threatened" lol. I remember your Upton sinclair quote on the matter .
As for the moons vs mission hub issue you mention, my theory is that high sec people can't really grasp it because they tend to be loners and solo players. They don't see all the wealth mission produce, the see their paltry cut of it. Add that to an unhealthy over-estimation of null sec wealth generation and blam, they feel like the rich null lords are trying to take away their paltry slice of land and kill their mules lol.
They misunderstand because they can't relate. |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:34:00 -
[36] - Quote
Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance".
https://forums.eveonline.com/default.aspx?g=posts&m=3566594#post3566594
See how easy it is to post a link to what I really say about the matter?
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Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:38:00 -
[37] - Quote
Just pointing out how the Caliph guy is ignoring this post... |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:42:00 -
[38] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Caliph Muhammed wrote:Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance". You're childish. Asking for evidence to support your claim is childish?
Constantly repeating your own posts while ignoring posts with the information you asked for is childish, yes. Blaming others for your own faults is childish, yes.
You know you lost the argument, and like all like you, you think refusing to concede is the same as winning. I suggest you man up, but I know that's not likely with you, your type is to frail for that.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:52:00 -
[39] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote:... the simple fact that a single high population mission hub generates more wealth than all the high end moons combined. Why is this a problem? You're comparing an income source that is meant to be tapped by alliances and large corporations (high end moons) to a source of income that is meant to be tapped by individuals (mission running). I don't feel this is a valid comparison.
It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players.
The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy.
i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol).
Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner.
Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that.
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Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:54:00 -
[40] - Quote
Caliph Muhammed wrote:Well Tippia just now he took a position of "there is an imbalance". So can we address with evidence "this imbalance"? Or do you feel the discussion be better served by pointing out that in your view I misunderstood what he said?
aka "I'm losing the fight, better change the subject" forum tactic.
You did misunderstand, their is a bounty and mission rewards driven economic imbalance, and I've provided the information you asked for. You're just making yourself look foolish now.
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Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 16:33:00 -
[41] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players. The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy. i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol). Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner. Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that. I agree that on an individual basis a 'whole lot a' wealth is being created. But what I disagree with (and I could be wrong, no data has been provided yet) is that this generation of wealth is (or will be) causing problems. Are we talking about inflation? Accrual of wealth? Personally, I think it could be a problem if a significant amount of this individually generated wealth was being focused or funneled for alliance use, hence why I asked the question above, but again, there is no data showing this is the case either.
When your roof start leaking, do you wait till it caves in to fix it?
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Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 16:53:00 -
[42] - Quote
Captain Tardbar wrote:
Ok. Then are you saying if Hi-sec mission running is not breaking the economy?
If that is true, then why make suggestions to change it other than personal opinion?
Do you understand the difference between "missions are breakign the economy" and "MISSIONS AND OTHER FORMS OF BOUNTY BASED PVE ARE CONTRIBUTING TO AN ONGOING ECONOMIC IMBALANCE THAT DOWN THE ROAD COULD CAUSE PROBLEMS AND IF BETTER FIXED NOW".
Sorry for the caps, but it just done'st seem to penetrate otherwise. '
Quote:
I'm fine if you say, "I think they should change things, but only because of personal opinion."
Otherwise you are saying "I think we we should change it because I have evidence."
Either you want to change it because its your personal opinion or you have evidence... And if you have evidence please support it.
This is where you always fall short. You try to make distinctions based on things you misunderstood. It is not either or in this case, it's a matter of preventitive change of an unsustainable system.
Quote: Also, by claiming that hi-sec people complain about null sec by pointing out individual cases then yes, you are saying that all high-sec complains about null sec. If you were to say "I know a few people that complain about null sec." then that is a fine statment. When you say "High-sec people complain about null sec" you imply that it is everyone in high-sec.
So if you don't want to have words put back in your mouth, you must clarify your statements and put qualifiers to what you mean to say.
No I must not. Because all you (and your type) do is establish unreasonable communications "standards" and then claim some sort of victory when those unreasonable standards aren't met.
Other posters in this same thread understand exactly what I'm saying, even if they disagree. The fact that you and the other guy doesn't should indicate to you an issue on your (and his) part.
Answer me this question (if you can honestly): Do you deal with communications issues outside of this forum? I'm serious, because in my experience, people who have a hard time absorbing others opinions online display that tendency irl. They tend to be the folks who think "the whole world has gone mad except for me".
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Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 17:02:00 -
[43] - Quote
Captain Tardbar wrote:
Tippia. I have seemed to have missed your links to statistical data comparing the income of high sec mission runners and null sec isk earning activies with the comparison of how much worth of ships was lost doing each. Would it be that hard to copy and paste the links again?
The bolded part isn't relevant, because some of those null sec pve activites reward bounties and are thus a part of the problem I've described. That's why I say "Missions and other PVE" and all you types see is "missions". This isn't really about how much income each pays, it's about the cumulative effect of all that income on the game economy in the long term
Missions are the biggest slice of the pie because missions are the most used pve content AND missions don't account for very many ship loses (see the dev blog I linked) The pve ships that die in null tend to be battleships and battlecrusiers with some capitals sprinked in. The pve ships that die to pve in high sec tend to be frigates. see the dev blog I linked.
So there is a case to be made that while all bounty isk infusion should be looked at, it is mission bounties and rewards that should get the closest look because at least null (and I'd guess WH an dlow sec) pve kills a good "weight" of ships'
Incursions and Null amons got nerfed because it allowed small groups of people to inject massive amounts of isk. Missions inject massive amounts of isk but is spread across more people so any "nerf" should not be as severe, but it should happen. I don't recommend a nerf, I recommend a different way to get paid that lessens the amount of isk piling into the game |

Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 17:06:00 -
[44] - Quote
MatrixSkye Mk2 wrote:Caliph Muhammed wrote:That EVE is working just fine as it is? That I don't have any problems in the market. That my "stuff" gains value. That I get my moneys worth for plex. That no matter how many trillions you have I still want more. You're being taken on a spin. My advice is just to let him have the last word.
He's short sighted enough to believe that just because his stuff is ok right now that there is not preventable problem worth addressing (ie, it's not affecting me so it can't possibly exist in the future....), and somehow I've taken HIM on a spin.
That's rich. |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:10:00 -
[45] - Quote
Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified.
I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........ |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:27:00 -
[46] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified. I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........ Well it seems you are good at making generalizations and assumptions that make you look bad. Not everyone in IT is a social pariah and over complicated. I mean I could say " All police officers do their job for the power trip they get" but I know it wouldn't be true. If you want to keep thinking that way, its only hurting yourself. What happened to the saying "Never judge a book by its cover"? Or "never assume, because it makes an ass of you and me"?
I'm sorry, but that's typical of what I say is your problem.
When did I make a generalization? I compared you directly to IT guys I'VE dealt with. When did I say "all IT guys"?
You see, you did it again, you made an assumption when I said nothing of the sort. Don't you see your problem? |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:32:00 -
[47] - Quote
Captain Tardbar wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null.
That also isn't evidence. Its statistics. Statistics you're trying to use as evidence to support a claim you wish to imply as fact.
And when its rejected you want me to prove your unsubstantiated assertion isn't true.
As easily as you can insinuate nerfing missions I can insinuate increasing sinks. In order for an economy to grow it need growth in its money supply In the old days it was gold and silver mines. (Which many people in the 1890's complained weren't increasing the money supply fast enough). Modern days its the banks. In order for a healthy and growing economy, EVE needs a growing money supply just like the real world. You don't want it too great or the prices will go up and cause inflation. But you get a collapsing economy if there is a shrinkage in money supply (much like real world 2008). Currently mineral prices are at an all time low and plex prices are sub 600 million. Its a sign that there is little to no inflation therefore inflation is not a problem currently. When mineral prices are a year high and plex's are at 700 million then maybe then we can say there is a problem with inflation.
That's like my wife saying "the bills are paid and we have gas in our tanks". That's fine, but do we wait till we are evicted and jobless to look at our long term financial situation? As I asked the other guy, do you fix a roof at the 1st leak or wait till it caves in on you.
Just last year Soundwave (I think it was him, i have the video somewhere) was talking 10% bounty cuts across the board. I'd rather other measures be looked at before cross the board emergency cuts are needed.
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Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:35:00 -
[48] - Quote
Caliph Muhammed wrote:You made a generalization when you compared him to the IT guy you know.
gen-+er-+al-+i-+za-+tion
/-îjen+Ör+Öli-êz-üSH+Ön/
noun
noun: generalization;GÇâplural noun: generalizations;GÇânoun: generalisation;GÇâplural noun: generalisations
1. a general statement or concept obtained by inference from specific cases.
"he was making sweeping generalizations"
So you can't read English either.
I compared his inability understand plain language to others of his profession that I know personally and who displayed the same trait. Specific for Specific. It's the same as the guy on this forum who compared me to another Texan he knew, he said nothing about all people in Texas.
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Jenn aSide
STK Scientific Initiative Mercenaries
2709
|
Posted - 2013.09.05 17:40:00 -
[49] - Quote
Tippia wrote:t shows evidence of an imbalance between ISK production and contribution to demand.
That's really the main point. If high sec consumption numbers (either from pve or pvp) were better, I'd not think there was a potential problem down the road. |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
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Posted - 2013.09.05 17:46:00 -
[50] - Quote
Captain Tardbar wrote:
"I have to meet an IT guy" implies all of them that you have met which sounds like you believe that all IT people will be this way that you meet. The statement also sounds like a dare of sorts. That you are daring the world to come up with an IT guy that is not this way because you seriously doubt it.
If you said, "You are just like the other IT guy I have met" instead then there wouldn't an implied view of generalization.
I think your problem is that you word your words in such a way that you aren't really aware of what you are implying or saying for that matter.
Bolded the important part. It seems that way to you and people who try to fill in the contextual blanks rather than asking "what do you mean"? Not only did you not understand what I said, you didn't even know you were misunderstanding.
I'm aware of every word I speak/type.You say you work in a field where you have to communicate, i work in a field where doing so quickly and clearly matters a whole heck of a lot more.
It illustrates a point I made earlier, almost everyone else got what I was saying about the issues even if the disagreed. Don't you understand that the problem in this case is on the receiving end (you)? There seems to be a lot of denial in you brother. |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
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Posted - 2013.09.05 17:49:00 -
[51] - Quote
Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this?
You know he doesn't lol, he's just parroting high sec belief.
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Jenn aSide
STK Scientific Initiative Mercenaries
2709
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Posted - 2013.09.05 18:02:00 -
[52] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter? Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill. And it matters because your non evidence shows total payouts from bounties not from which security space each came. Therefore, if one is to try to find any meaning from those stats you must consider the payout difference between each. At least you have to when your trying to imply one security space in particular is the cause for this being the largest wealth creation.
oh my god, you don't even know how RATS work?
You do know that a rat in high sec pays out as the same named rat in null sec right? Don't you? A Gist Saint Battleship in an Angel Extravaganza pays the same bounty as Gist Saint Battleship in an Angel hub in null sec....
You've simply got to be kidding me. Do you even play eve? |

Jenn aSide
STK Scientific Initiative Mercenaries
2710
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Posted - 2013.09.05 18:11:00 -
[53] - Quote
Captain Tardbar wrote:Well you aren't going to have a moral victory over the Rats if you still can't prove inflation is a problem and that high-sec is the cause of it.
I've already said what I needed to. The links are there for you to examine. You can come to whatever conclusion you like, but right is right and wrong is wrong. Again, i never said anyhting about currently existing inflation.
The original point is the same, it';s not great that such a large swath of high sec PVE players inject so much isk into the game while not frequently contributing to the consumption that fuels the economy. The most commonly killed ship in high sec pve is the Condor and most high sec pve deaths occur in or near starter systems.
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Jenn aSide
STK Scientific Initiative Mercenaries
2711
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Posted - 2013.09.05 18:53:00 -
[54] - Quote
Little Dragon Khamez wrote:Jenn aSide wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. They'll never understand this lol. It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to  , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse. At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plane just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store..... Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day...... Yeah those null sec folk hardly ever die, all they got to do is watch D-scan and have the occasional look at local then hide or dock up before they go back to farming their iskies.
Null sec loses 1.75 million ships to pvp and 125k per year to npcs. Null sec has 11% of EVE's characters
High sec (70+ percent of eve's characters) loses something like 250k ships per year to pvp and 1.5 million ships to pve per year, the majority of those high sec pve loses being Tech1 frigs in or near starter areas.
It's funny how you say all null sec folk have to do is glance at local to be safe. High sec folk don't even have to do that much.
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Jenn aSide
STK Scientific Initiative Mercenaries
2711
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Posted - 2013.09.05 18:54:00 -
[55] - Quote
Little Dragon Khamez wrote:Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it. This proves that high sec has no CSM representatives.
High sec could if they'd bother to vote at all.
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Jenn aSide
STK Scientific Initiative Mercenaries
2711
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Posted - 2013.09.05 19:12:00 -
[56] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this? You know he doesn't lol, he's just parroting high sec belief. Are you stating for the record that null sec rats do not pay more than hisec rats?
Yes i am. Null sec has better (belt and deadspace) rats that high sec doesn't have. Put another way, Null sec has all the ranks of rats, low sec has most types of rats (and now with the conle ships, it has unique rats), and high sec has all but the most lucrative rats (for example, in angel missions you can get up to Angel Saints but not Cherubims and Searaphins).
What you said was that the same rat pays out more in null than high. you said null sec rats pay x3 or x4 times as much isk. BOTH of these false and anyone with any experience in null sec knows that. The only rats that pay out 3 or 4 times as much as a similar sized rat in high sec are officer spawns, and those are so rare the vast majority of null sec residents will never see one.
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Jenn aSide
STK Scientific Initiative Mercenaries
2713
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Posted - 2013.09.05 19:43:00 -
[57] - Quote
Caliph Muhammed wrote:Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. Sure there are variations by true sec but since no one is differentiating by actual truesec and only high, low or null its a fairly accurate comparison.
Im using battleship hulls as the measure.
Unless battleship hulls become something different in nullsec im quite certain the comparison makes perfect sense.
Exactly where can I find these High Sec Battleship belt rats?
Null sec anomalies and complexes use DEADSPACE rats, just the same as missions, belt ratting stopped being a thing in 2008 lol. Is that really where you got the 4x at much BS?
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Jenn aSide
STK Scientific Initiative Mercenaries
2718
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Posted - 2013.09.05 22:22:00 -
[58] - Quote
ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong.
CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away.
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Jenn aSide
STK Scientific Initiative Mercenaries
2718
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Posted - 2013.09.05 22:25:00 -
[59] - Quote
ashley Eoner wrote: Never going to happen with how this game is setup. Even sleepers and incursions which are a challenge are done only for the isk grind. You don't PVE for the challenge for long or you'll get bored. Even pvp gets monotonous after a while if you don't switch it up.
You forgot to include the words "for me". I like EVE pve and run missions , incursions and complexes everyday without getting bored.
I don't care if pve has some pvp link or another, I'm here to slaughter npcs after work with the occasional jaunt into killing real in-game people. |

Jenn aSide
STK Scientific Initiative Mercenaries
2719
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Posted - 2013.09.05 22:32:00 -
[60] - Quote
Little Dragon Khamez wrote:
However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are.
I just honeslty don't know where this nonsens comes from. So now it's a conspiracy of null players to get peolpe into null to get kills so they don't get kicked from corp? This is so far outside the bounds of reality I felt like reaching for a Valium just reading it.
Where has anyone (other than high sec carebears with no or little real null sec experiance) suggested that the 1.75 MILLION kills per year (generated by only 30-35,000 characters as most EVE characters never leave high sec) in null sec per average just wasn't enough?
That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society. It's how they tell themselves they actually matter when none of us matter a bit beyond our subscription price. It' makes me sick to see people lie to themselves like that.
NO ONE wants anyone to go to null. On behalf of every null sec PVEr ever, we'd prefer you stay far away if you aren't blue. |

Jenn aSide
STK Scientific Initiative Mercenaries
2723
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Posted - 2013.09.06 02:08:00 -
[61] - Quote
Little Dragon Khamez wrote:
You need to read my other posts before jumping to conclusions, if you had you would be aware that I live in null. As for being blue I bet you like that as non blue makes you dock up.
Living in null (lol at the, npc null isn't real null btw) doesn't make one an expert or sensible.
The fact is you spouted the same self serving non-sense that others have been saying for years. It's highly ignorant, and imaging motivations for people that don't exist is a sign that the poster doesn't understand the issue being discussed.
I mean really, you honestly think thatn peole, who care about the health of the game and see fixibile imblances merely want more kills?
This is my pvp main. http://eve-kill.net/?a=pilot_detail&plt_id=155400 As you can see, I don't pvp much (or well....) No one has put any preassure on me to get more kills. My opinion (that certain things need looking at) comes from my concern for the game I enjoy. So sorry if that doesn't fit you useless conspiracy theories.
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Jenn aSide
STK Scientific Initiative Mercenaries
2723
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Posted - 2013.09.06 02:18:00 -
[62] - Quote
ashley Eoner wrote:Jenn aSide wrote:ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong. CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away. Google does not produce this blog of yours. The complaining on the forums were immense about how unfair it was for so much isk to be made in highsec via level 5s. I don't ever recall there being a blog post about it being a bug for all that time it existed. If true then that would of been a long time to fix a pretty huge bug. Regardless the point still remains. Moving reward to lowsec failed to more people there.
So you play on an internet spaceship game and post on an internet board and have yet to learn how to use the internet?
That's beyond sad.
http://oldforums.eveonline.com/?a=topic&threadID=1334641&page=1#1
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 12:30:00 -
[63] - Quote
Alavaria Fera wrote:Highsec has concord which 100% kills gankers Therefore ganking is riskless Therefore highsec is dangerous
Highsec has concord which 100% kills gankers Therefore bumping on an npc corp alt is riskless Therefore highsec is dangerous
These is an...insanity.... that comes from high sec people, I've taken to calling it "High Psychosis" .
Of course iot has nothing to do with where a player lives in a video game, High Sec attracts a certain type (or types) of people I personally just cannot stand. The Type(s) that can't understand why people would shoot at them in a game that starts you out with a free ship with a gun on it for instance. It just says a lot about a person when their too weak to risk losing something in a video game (it also says something that most games like this don't even really allow loss...)
Of all the idiotic and outrageous claims these people make, I don't know which is stupider. The "null sec is safe, high sec is the place that's really dangerous" idea is up there (despite the fact that null has 1/7th High sec's population but 7 times more ship deaths per year), but more likely the "any idea you have that I don['t like is just you not liking my playstyle and wanting easy targets in null" craziness probably wins....
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 12:35:00 -
[64] - Quote
ashley Eoner wrote: Dumb ****
Sure, I'll seek help, as soon as people like you who believe it's some vast conspiracy to get you to the null sec section of a video game check in to the same clinic. The claim you people make is tired and crazy.
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 12:37:00 -
[65] - Quote
Malcanis wrote:Sergeant Acht Scultz wrote:Malcanis wrote:Caliph Muhammed wrote:
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission) Anomaly and plex rats pay the same ( 0% more) as mission rats. What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them. Also we should get pirate LP for shooting them, and an additional ISK bonus for clearing them. And another bonus if we can do them really quickly.
But getting all that extra stuff would just turn anomalies into missions and......
.....I see what you did there 
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 12:45:00 -
[66] - Quote
Vaerah Vahrokha wrote:March rabbit wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. i dunno about you but safety for me means "I"M AND MY STUFF IS SAFE". When i got killed or my stuff got destroyed/stolen it is not safety. Yes, aggressor is punished but this won't return ME or MY STUFF in intact state. It's like killing your killer. Does it matter to you when you already dead? Can you say "i'm safe" because there will be 2 dead persons after aggression and not one? Don't worry, his is just a L2P issue. EvE has many facets, security and retribution being *different* is a concept many fail to grasp, even some vets on this thread.
Nope. CONCORD does provide safety. In the same way that I do IRL. The existence of Concord means that people don't shoot other people when otherwise they would. CONCORD like real life police forces and laws can't provide absolute safety, but they do deter crime. Places without laws and police forces suffer astronomically higher rates of murder than place that do have them.
The proof of this is EVE online's "murder rate" so to speak. EVERY part of EVE space outside of high sec has much higher rates of ships being killed than high sec. That leads to one conclusion: when given the chance, more people shoot at each other when their is no consequence than when their is a consequence.
Saying CONCORD doesn't give protection is the exact same thing as saying "murder being illegal doesn't stop murder therefore the law has failed." I'm most cases, the law did prevent murder, only the most determined murders actually commit the act.
It would be nice is ccp turned off concord for 20 minute sin high sec to demonstrate this point lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 12:50:00 -
[67] - Quote
Malcanis wrote:MatrixSkye Mk2 wrote:Malcanis wrote:I didn't say it was a problem... I say nothing as to whether it's a problem or whether it isn't. Then thanks for the comparison on apples and oranges. As I said before, I don't find the fact that mission running hubs generally produce more wealth for individuals than R64 moons produce wealth for alliances relevant. And I would also expect this to be the case. The origin of the topic came up because EC2 "Let me tell you about 0.0 despite never having been there" Hawkeye asserted that moongoo was more economically significant than missioning. I provided him with better information. (Note how I mistakenly thought at that time that R64s are about twice as good as they actually are, and I have since corrected that error in my post to you). He was utterly wrong and he and his ilk have spent the lest 20 pages of this thread talking circles around the indisputable fact that he was utterly wrong.
People who don't embrace logic and evidence based thinking can't ever BE wrong, that's why they think the way they do. They employ tactics such as seen in this thread (ignoring evidence, setting the standard of proof so high that even Jesus with a jetpack couldn't reach it etc) to defend their egos against loss. When you realize that it's also mostly the same people who can't stand loss in a video game, it all kinda makes sense. |

Jenn aSide
STK Scientific Initiative Mercenaries
2732
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Posted - 2013.09.06 19:06:00 -
[68] - Quote
Caliph Muhammed wrote:
Missions pay out more. But to have equal comparison you'd need a null sec mission rat versus a high sec mission rat.
null sec missions and high sec missions use the exact same rats. null sec missions pay more LP and some missions you can get in null sec (like the missions against CONCORD) you can't get in high sec.
Quote: Also, Hisec anomaly rats pay out the same as nullsec anomaly rats?
The exact same. What null has is higher level anomalies that that high sec can't get. The rats in them are the exact same.
A Gistii Engraver in high sec pays the same bounty as a Gistii Engraver in null sec.
This is hard to understand why?
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Jenn aSide
STK Scientific Initiative Mercenaries
2733
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Posted - 2013.09.06 19:20:00 -
[69] - Quote
Caliph Muhammed wrote:It's not hard to understand. If the same exact rat in a nullsec anomaly and hi sec anomaly pay the same exact thing then the nullsec rat in the anomaly needs to be increased to fall in line with every other rat in game.
No it doesn't. Nul sec has access to BETTER rats. For instance, a null angel anom will have Gist Searphim Battleships, where as an angel mission in high sec (or low or null) will have Gist Saint's tops.
A Gist Saint in null pays the same bounty as a Gist Saint in high. IF Gist Saraphims spawns in high sec (they don't) they'd pay the same bounty in high as in null.
What you said that kicked this off is that the same rat in null pays 3-4 times as much. At no point is that true at all a rat of the same type pays the same everywhere, and Malcanis already explained it to you. |

Jenn aSide
STK Scientific Initiative Mercenaries
2733
|
Posted - 2013.09.06 19:51:00 -
[70] - Quote
Caliph Muhammed wrote:Im pretty sure I made clear I was using battleship hulls as a measure. When you go to a hisec belt and kill a battleship youll likely get a bounty of 250k. When you do this in nullsec and even some low sec youll clear about 1000k. I never brought anomalies into the discussion as I knew that there would be some variances. Just as I mentioned true sec variances. I also avoided going into missions because some missions give bounties others don't but you still kill battleship hulls.
And you're wrong, again, because there ARE no high sec battleship npcs in belts. The fact that you don't know this points to a general lack of understanding of the game we're talking about.
The cruiser and frig npcs you'll see in high sec belts pay the same as cruiser and frig npcs in null sec belts. The difference is that null sec and some low sec belts with have BSs in the 1st place.
You're beliefs about income (ie null sec is magically 3-4 times better than high sec) are faulty, and as that's the basis of much of you belief, you should understand that the rest of your thought process is likely faulty. i don't think you are internally honest enough to get to that point though.
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Jenn aSide
STK Scientific Initiative Mercenaries
2738
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Posted - 2013.09.07 00:29:00 -
[71] - Quote
That has to be the funniest damn thing i've seen in GD for some time. |

Jenn aSide
STK Scientific Initiative Mercenaries
2740
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Posted - 2013.09.07 03:22:00 -
[72] - Quote
GetSirrus wrote:La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
1. burn jita 2. hulkagedden 3. ice intradiction. Did Concord prevent any of these, no. your witness. As proven, in player driven content, it up to the player base to make it unsafe. working as intended.
If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
Real life police forces and laws didn't prevent Columbine, 9/11, the London Bombins, the bombings in spain and elsewhere. But those places STILL have fewer deaths than places like Syria and Somalia.
If this was a court case, the judge, jury, bailif and gallery would have laughed you out of the court room and back to law school.
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Jenn aSide
STK Scientific Initiative Mercenaries
2744
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Posted - 2013.09.07 18:59:00 -
[73] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
This is vastly and imo biasedly misapplied. In null sec most get out to pew pew and a portion does PvE, some do industry. In hi sec many trade, do low grade industry, transport stuff to-from hubs with regular ships (no JFs) and so on. To have a faithful representation you should only compare the PvP active subset of population in both realms. As of now a tiny minority of high seccers are PvP active, I am actually surprised hi sec has 1/7 of the kills and not 1/30. What high sec does, in a fairly balanced way, is to actually allow people to be non PVP active if they apply some sound practices (mainly: don't make yourself a target). Because only you make yourself a target, high sec is as dangerous as null sec. Go around in a blinged 30B marauder or a 10B load freigther and see how long you last in this ~safe~ high sec.
When you have to move the goal posts to score a point in a game, it means you suck at a game.....
EVE is a pvp game. Ther eis no pvp subset. The lenghts you and people like you go to in order to deny the truth is shameful. |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.07 19:02:00 -
[74] - Quote
Malcanis wrote:Caliph Muhammed wrote:Then you don't need access to a ship that's not useful. Titans have uses outside of PvE, if you can conceive of such a thing. Seriously, do you never tire of publically humiliating yourself by speaking loudly about matters about which you know little or nothing, and then being immediately shown to be incontrovertibly wrong? Is it a sex fetish thing or what?
He can't tire of someting he'll never be man enough to admit. There is nothing you can do about people uninterested in the truth, except point andnlaugh at them all the time. |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.08 03:34:00 -
[75] - Quote
Angeal MacNova wrote:You can make hi sec pay dirt and the players will just put up with it.
You can give hi sec as much risk as low sec and the players will just find a new game.
The only way you are going to see a flux of people relocate to null is if null becomes just an extension of hi. I think that many people who play in hi are people who either don't have much time to play or simply don't care for pvp (in many cases both). Miners that just want to log in and warp strait from station to belt, mine and then return. Mission runners who want to just accept the mission, warp straight there, complete it, and then warp straight back.
These people don't want to have to be constantly looking over their shoulders. They don't want to be constantly monitoring local. They don't want have to deal with 6 'warp from dock' book marks. Another 6 'view warp gate from safe distance' book marks. They don't want to have to take indirect routes to get from the dock to the gate either just to avoid being pulled out of warp.
Ganking? Sure, it's going to happen. It happens in both null and hi.
You really want to see null become more active? For there to be an infrastructure that rivals hi sec? To have availability of parts/ships at prices comparable to hi? There is one thing people would have to be willing to do and one things CCP would have to do.
The one thing players can do is to not gank people who are obviously pure industrialists.
The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.
If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.
As for mission runners, I think they too would eventually move out there once they skill up enough to be able to handle the rats out there.
Where does this madness come from. Not you personally Angeal, just in general. Why does it always devolve into some idea about pushing people out of high sec.
I mean, by a show of hands, how many of us care if high sec people never leave high sec.
*sees no hands what-so-ever*
That's what I thought.
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Jenn aSide
STK Scientific Initiative Mercenaries
2744
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Posted - 2013.09.08 06:09:00 -
[76] - Quote
Kaarous Aldurald wrote:Quote:Its been rather amusing as usually seeing people get all upity and fall over themselves when provoked by someone who obivously isn't taking this fight seriously. I really liked the fact my sig caused you to get to a point to demand I change it.
Wow. Again, you leap ever higher into the cloud of intellectual dishonesty. Claims to have made people mad, despite a weight of evidence to the contrary.
Claims victory by default as a result of his original false premise.
Claims to have not been "taking the fight seriously".
Doesn't realize he has been trolled about the very thing he is claiming victory over.Even I must bow before the trolling skills of the Goons. LOL, I thought the same thing, reminded me of every "didn't want that ship anyways" post I've ver seen  |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 06:24:00 -
[77] - Quote
Kaarous Aldurald wrote:Quote:Well, I've seen "buff null" threads. Now, with there being more risk to null, I can certainly understand that the reward should be greater. If that is not the case then that is definitely an issue.
The problem is not the "buff null" threads. The problem are the "nerf hi sec" threads. I've seen various ones. Make lvl 4's require players to venture into low sec for the reward. Reduce the reward/bounties on lvl 4's since they take place in hi sec. etc. etc. If these people really don't care if hi sec people move into null, then why make a "nerf hi sec" thread? Why not make a "buff null" thread instead? Then there are the "make hi sec less secure" threads/posts. Fewer but there are some floating around. Would you like to know why the right answer isn't "buff nullsec"? Inflation. Inflation is very, very bad for the game in general, and for new players in particular. (and the learning curve of this game is legendary as it is) Here is why the other two are valid. Highsec income is too high in relation not just to nullsec, but to lowsec and W-space as well. Highsec is the outlier here, not nullsec, so it should be balanced around the others. Further, the root cause of highsec income being too high is not their gross income. It's their net income. Not in the sheer amount of money they can make, but in how little risk is involved, and how little overhead they have as well. Income can be measured as gross income minus costs (both initial and from risk/losses). So their lack of costs also contributes to inflation as well. So, since highsec is: A. too lucrative B. too safe Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec. Put the risk that was always supposed to be there back, and then we can see if the out of control highsec income falls back into place. If not, then we can start talking about nerfing actual income.
+1
High sec people (willfully) don't understand the mechanics of the situation. They don't know the history.
CCP buffed null with systems upgrades and it was a DISASTER that was rightfully nerfed. The buffed null with FW rewards and that got out of hand. The "mechanics" part that high sec people miss is force, players can use force to secure and then farm the hell out of content outside of high sec, which is why buff meant to broaden appeal of non-high sec areas never work and only serve to enrich the people already organized enough and ballsy enough to be there in the 1st place.
If you have an imbalance and you can't buff your way out of it, the only other option is to nerf the other end. The other end is high sec.
The changes don't have to be nerfs, they can be shifts (like away from liquid isk and towards LP for missions, -10% rewards, -10% bounties, - 10% time bonus, +30 LP for a rough example). A likewise shift in null can be -10% liquid isk bounties in anoms, +10 elevated chance for a faction spawn or escalation (which are the null anom versions of LP because they give material things rather than just isk). That means less isk coming into the game which creates more stable and sustainable growth that what we appear to have now.
But none of what I just typed means anything to the defenders of the unsutainable high sec status quo.
Quote: Is that really all that unreasonable?
Everything is unreasonable to unreasonable people lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 06:26:00 -
[78] - Quote
Little Dragon Khamez wrote:Tippia wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that). The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. (nts: 1058) Any chance that for once you can provide a link that supports your post. I would on the normal face of things accept the above on face value, but you've done much to harm the credibility of your arguments throughout this thread hence my desire for real, peer reviewable facts that support your supposition.
It took you 3 hours to run 3 missions so poorly it makes me belive you were intentionally drawing them out , and Tippia is the one with the credibility problem.
That's just brilliant. I guess you can't clink on those links to Tippia's blog to follow the evidence trail..... |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:40:00 -
[79] - Quote
Vaerah Vahrokha wrote:Kaarous Aldurald wrote:Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.
...
Is that really all that unreasonable? It was perfectly reasonable in 2009 and 2010 when me and others were asking for L4 nerfs directly in the mission sub-forum. Since we brought in the only real and tangible numbers, CCP listened and they indeed quickly nerfed L4 missions (all secs, but more hi sec) which lost 15%-20% of their reward per nerf. Back at the time there were (if I recall correctly) 2-3 nerfs and then a later one. Then came incursions and once again I and others noticed they were quickly destroying EvE's economy and another nerf campaign started. And succeeded. Then came FW and their magic ISK fountains. I did not personally campaign (I was unsubbed if I recall correctly) but it was due. Back to today: missions still *slightly* bring in too much ISK but for specific cases of outlier players who: - keep researching the best LP/ISK valued mods - keep grinding different standings up since those best mods change over time and are given by different corporations - use high SP characters and good ships enough to survive full room aggro - blitz. Besides this is a kind of effort that needs a better reward than just spamming Caldary Navy missions in the same basic hub, making lots of ISK through blitzing is not an economy breaker, as LP items are an ISK sink and blitzing missions yields to no NPC deaths => no bounty => no faucets besides the smallish mission completion prize (easily undone by LP items ISK prizes). It's also quite suspicious to see nerf calling on a specific niche of content that... is not in sov null sec. I mean, those calling for the nerf * at the moment* are not former heavy missioners like myself who had foresight to defend EvE's economy, but entities that have no missions in their territory. This is why CCP nerfed *their* own unique PvE content, as it's as bad for the economy as missions are (less people doing it, more revenue doing it though) as it's another ISK faucet. To compound this all, as also recently discussed on Market Discussions, EvE uses the so called "wallets segregation" tecnique to make endless ISK production less of a treat. The net result is that in these days we assist to a number of important markets going down (minerals), and PLEX staying steady. PLEX is a very good indicator of EvE's economy. PLEX is also a great tool for the Good Doctor to strenghten EvE's economy, as he has just to burn some confiscated PLEXes to undo inflative trends. So in the end, it WAS necessary to nerf L4 missions, several times in a row, but now it's not. Not at the moment. An hot period like Christmas should be a better indicator, then the results being reported at next Fanfest would speak by themselves. Those are the only results the count, those in the hand of the Good Doctor. All the rest is biased talk that has no place in a serious economy rebalance. (Edit: it's now 2+ years I don't do any mission any more. It's boring and low revenue content much useful to start up as a player but then proper ISK venues easily take over so I dropped them. I am surprised seeing all those 2005-6 players who seem to still be stuck doing L4 missions like they are a mannah, it's not credible at all).
Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all. |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:46:00 -
[80] - Quote
Little Dragon Khamez wrote:
Also so far not one person has noted the fact that null residents who take part in PVP frequently salvage their enemies defeated ships and wrecks and make a good income from dropped loot which is better quality than anything dropped by an NPC.
Please present some evidence of this, since every single sentence WE say must be back up by peer reviewed evidence.
This is why you people are dishonest, you allow yourselves to belive things you can't prove, but hold us to a higher standard. I've been in null sec for 7 years and have witnessed very little post pvp salvaging.
The part about making an income from dropped loot "which is better quality than anything dropped by an NPC" is just pure ignorance, this demonstates a person who hasn't spent a single second in sov null fleet warfare OR real null pve (Stain is not real null sec).
|

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:52:00 -
[81] - Quote
Tauranon wrote:Little Dragon Khamez wrote: Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute. These are at 1000 isk/lp. Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr attack of drones (clear). Elapsed - 14. rate 62m/hr merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr. serpentis blockade (clear) Elapsed -23. rate 78m/hr. + mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept. *its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds. The rest I can reject. Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.
Well said. I mission in high sec every night now for the last few weeks and My Machariel is FAR from the only ship of it's kind undocking from the stations (if Gulfonodi, Osmon, Dodixie, Vylade and other places). Even still, i can pull better completion times without blitizing in a Dominix, raven or Typhoon on my losest skilled character than that dragon guy did, which makes me believe that he had to be intentionally slow rolling them. That or he doesn't know how to do the easiest pve activity EVE has... |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 20:35:00 -
[82] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that.
You can use real life or whatever you like for an excuse, but the truth is you're not honest enough to have a real discussion with. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:40:00 -
[83] - Quote
Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around.
It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:49:00 -
[84] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that. You can use real life or whatever you like for an excuse, but the truth is you're not honest enough to have a real discussion with. Why, you found someone who's somewhat harder to silence than other guys? About the "honesty" please feel free to convince people you are more honest than me and take my job as 3rd party and collateral holder.
Your ingame activites don't preclude you from being a liar. You intentionally distort things people say trying to win an argument as if there were some kind of prize. You did it with me as if I didn't suggest any change to null sec isk faucets.
You're not interested in the truth, and in my experience, most of the pro-high sec posters aren't either. I think there is a strong corelation between people who hide behind npc police in a video game and the ability to tell (or even process) the truth. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:56:00 -
[85] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". So you are saying CCP doesn't understand the danger? Their dev blog seemed to indicate there were no problems with the money supply versus the price index. So far over a year later the prices seem to be even lower. Instead of making the dinosaur reference (which is silly because the dinosaurs didn't have a space program or a civilization) it would be more like saying your house will burn down if you light too many candles, yet there are no evidence of candles to be found in the house. You can wave your arms and say it could happen, but if CCP says its not happening and it continues to not happen and the evidence that its not happening continues to increase. What you are selling is bear repellent for a bear that does not exist.
You picked the right screen name, as you can't even grasp what's being discussed...almost like every other IT guy I personally know lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:01:00 -
[86] - Quote
Pr1ncess Alia wrote:Judging by the massive amount of people that play this game just for high sec content, seeking some economic justice by nerfing their pastime seems like the community just shooting themselves in the foot. "hey, here's an idea, lets attack the income of the game we love"
Now, if we excuse for a moment those that farm pve content using several accounts (not a negligible number, but certainly a small minority) I would have to say that those who reside in lower sec/null sec space are usually significantly more organized, knowledgeable and exploitative (no, not that kind of exploit) than those residing in high sec. That is to say usually groups in low/null are working smarter while those in high sec are working harder .. if you can follow my point without trying to read too much into that.
If you want to take simple isk activity and compare it with other simple isk activity then you have to ignore the fact that the context for these activities (the sec space) is basically two different games altogether. The opportunities, goals, typical 'end game' mindsets... they are pretty much completely separate games that rarely interact in any meaningful way.
People in lower sec space cry because they think it's so unfair that high sec dwellers run missions that make any measurable amount of isk. Is it anything more than srs bsns space jealousy...? I'm having trouble seeing what specifically is the problem.
The worlds are so far separated that unless someone can show me where the ability for high sec people to make money somehow negatively impacts those in low/null (beyond some assumption that their mere existence somehow generates an inflation on the game as a whole that) I just can't see how this topic goes anywhere other than "hey that guy makes more isk than i think he should.. I should be richer because my game is the real game and I deserve to be rewarded for playing the way I think this game should be played"
Nothing would come out of trying to balance the apples and oranges here other than upsetting a group of people that constitute a huge part of our subscription base. We would be shooting ourselves in the foot.
As to people in null and low that seem to think they don't have the opportunity or ability to make enough isk for the risk level you're operating at? You're doing it wrong.
And as to the actual topic at hand, do the missions make too much compared to the lower tiers? Maybe. But isn't that the point? No one sets out to make a career out of doing level 2 missions.... the goal is always working up to doing level 4's and it has been since the day they came out (Before that, everyone did level 3's, it was the same thing)
You can tell it's a high sec poster when they are in an npc corp and have to lie about people's motivations.
i mean, it has to be jealousy, with you people, doesn't it, it can't be that some of us want the game to be healthy. It's not liek any of us have any ideas that might prevent bad situations in the future just because.
How is a mission paying less isk and more LP a nerf? If that's so, lvl 5 missions are a HUGE nerf on lvl 4s with their 100k lp pay outs.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:05:00 -
[87] - Quote
Captain Tardbar wrote:
When you say things like that without explaining yourself properly, it makes me grin because it seems you've run out of things to say and resort to snide comments.
You deseve nothing beyond snide comments. i've learned that the only way to deal with children is to treat them as such. You argue for the sake of arguing and are not genuine. As i said, you picked the right screen name, and that screen name is the only sincerely truth thing i've seen you say. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:18:00 -
[88] - Quote
baltec1 wrote:Captain Tardbar wrote:
I don't know. Why are there thousands of people renting in null sec?
Certainly not because of the politics.
Because they havent run the numbers and think just like you. Its the same reason why so many think carrier ratting is better than using a CNR and why every months at least one frigate is blown up carrying plex to jita.
In a previous corp I was in we had competitions. A director would do an api pull and check the corp wallet the ratting taxes go into to tell who was the best carebear.
I beat ratting carriers with a pre-oddesy CNR , or a machariel, or a Paladin several times. And the carrier ratters STILL clung to the idea that sentry carriers were the end all and be all of ratting even after a couple got killed i hot drops. Goes to show that some people will deny what's right i front of them even when shown otherwise. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:27:00 -
[89] - Quote
Little Dragon Khamez wrote:I'm off to bed and wont be posting until Tomorrow evening. I only mention this as Baltec might get upset if he thinks I'm not sitting at the computer all night pressing F5 to try and catch his latest post.
We will stay here and wait a new raft of lies lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 12:20:00 -
[90] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased. Yes I should have been more clear and said high sec only nerfs.
Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify. |

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 12:27:00 -
[91] - Quote
Vaerah Vahrokha wrote:
Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.
No it does not. Nerfs outside of high sec affect the game more because people making isk out of high sec tend to use their money for ships that blow up. Nerf outside of high sec then to send people back to high sec (like the anom nerf), where they are statistically less likely to lose a ship, and this hurts the eve economy.
What does it matter if solo pve-only high sec players wallet growth slows down? What's important is that the people fighting wars keep being able to fight wars. [/quote] Said that, L5 missions moved to low sec are an hi sec only nerf.[/quote]
Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 18:33:00 -
[92] - Quote
Caliph Muhammed wrote:Lying is intentional, stating something factually incorrect isn't. That's called being mistaken. Learn the difference. But by all means continue to attack the character and not the idea.
It let's me know how mad you are and that's very amusing to me. Amuse me.
Lying is pretending to understand the economy and making up terms such as activity ecology and third tangent and pointing to a stat sheet that says this amount of income from all bounties of EVE shows proof that too much bounties are earned in hisec.
Why did you edit this post? before you said "Slanting isn't lying" . I surmise that you edited this post because it demonstrated that you KNEW high sec lvl 5s were a bug rather than an intentional attempt by ccp to make people move.
You prove Tippia's point, you are lying and it says much about a person when they need to lie in an internet discussion where nothing can be gain or lost. |

Jenn aSide
STK Scientific Initiative Mercenaries
2752
|
Posted - 2013.09.09 18:50:00 -
[93] - Quote
Caliph Muhammed wrote: I said slanting? Im sure I said stating. I edit posts all the time. Grammatical errors, adding of ideas, further elaborating. Tell me jenn, why do you and Tippia expend so much energy trying to convince the community i'm a liar?
I'm not trying to convince the community of anything. I'm telling YOU I see your lies. What grown man needs to lie on an internet forum?
Quote: Do you feel they incapable of detecting deception?
Or is it that you feel i'm able to convey an idea that conflicts with your genda better than most?
You must be daft, because you haven't conveyed any worthwhile ideas.
I just get tired of stupid people trying to project themselves on others (such as your idea of out "agenda") My agenda is truth, even when it doesn't suit my personal needs (like for instance, I'm going to cry when my mach and cynabal get nerfed, but I also know it will make for a more balanced game). People like you can't separate their personal needs from the greater good, hi sec is full of you guys.
I deal with dishonest people all day long so i know your type when I see them (i'd pay real money to take a peak at your wrap sheet). Like you, they never seem to be able to admit that they lie...ironic to see a liar lie to themselves lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
2752
|
Posted - 2013.09.09 18:53:00 -
[94] - Quote
Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there. .
A Shiney incursion fleet is worth more than several super carriers.
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Jenn aSide
STK Scientific Initiative Mercenaries
2754
|
Posted - 2013.09.09 19:00:00 -
[95] - Quote
Vaerah Vahrokha wrote:
Some new lessons in hypocrisy.
No, this is a new lesson in prejudice, namely yours against pvp types.
What does the fact that exploiters cried about the boomerang bug fix have to do with the fact that it (like high sec lvl 5s) was a bug and that fixing a bug is never a nerf?
The answer is: nothing. |

Jenn aSide
STK Scientific Initiative Mercenaries
2754
|
Posted - 2013.09.09 19:02:00 -
[96] - Quote
Caliph Muhammed wrote:The click my name go to hide posts and save us both the time.
Nope, I will remain to be you conscious, since you don't have one, SOMEONE has to do it. I will also remind you to eat your peas and wash behind your ears as you don't seem honest enough to admit that you need both ruffage and improved hygene.
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Jenn aSide
STK Scientific Initiative Mercenaries
2755
|
Posted - 2013.09.09 19:09:00 -
[97] - Quote
Caliph Muhammed wrote:lol pvp types.
I love being put into a box.
Ill put you into one. You're a jesus freak who wants to convince the world you are inacable of lying and that your very sophomoric understanding of people or the game should be heralded as our saving grace.
I am a Jesus freak. Jesus called and said to tell you that he forgives you...this time.. but watch out.
He also said "Let he who is without Sin...hurry up and train Gallente BS5 and at least Black ops 1 because the Sin is awesome".
Jesus plays EVE.
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Jenn aSide
STK Scientific Initiative Mercenaries
2756
|
Posted - 2013.09.09 21:04:00 -
[98] - Quote
Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i?
That's what I ended up doing. I have an incursion alt, a hauling alt, a mission alt, and exploration alt (tbh that alt exploers in low sec and does some WH stuff too, but the other 3 are all high sec, all the time).
I do some low and null sec pve stuff, usually when I'm bored and need a change. But when the end of the month nears and I need 4 plex to keep going, it's nothing but high sec pve, simply because it's virtually uninteruptable. |
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